Dramas linked to video games are increasing in Morocco. This addiction, which has become a danger for children and adolescents, has raged again in the form of the infamous game “Free Fire”, which recently caused the death of a child in Kénitra. A drama that opens the debate on a law to ban certain games in the Kingdom.
Video games have become one of the most popular pastimes for young people. Along with their popularity, public concern has grown about the development risks of video games. The association between violence in video games and aggression in particular has received a lot of attention.
Online games like PUBG and Free Fire have become very popular among smartphone users in Morocco, especially young people. Most of them spend hours and hours in front of these games which preach violence and cut them off from the world.
Free Fire is one of those games, yet another mobile battle royale that sticks X numbers of players on a big island and tells them to kill each other for fun.
Free Fire is booming, having recently hit 80 million daily active users and surpassing $ 1 billion in revenue last November, just two years after its launch.
Free Fire was ranked third globally by downloads for Google Play in the mobile games category in the first quarter of 2020 and had 402.1 million quarterly active users, up 48% for the year.
Free Fire or when playing with fire can cost your life
Depression, violent behavior, suicidal thoughts, insomnia, the moral and physical effects of this popular game are multiple, to the point of pushing users to commit the irreparable.
Last December, it was a mother in the town of Sefrou who paid the price, killed by her 15-year-old son for forbidding him to play there. The young boy pushed her violently. She hit her head against a step and died of internal bleeding.
More recently, in Kénitra, it is a child who fell into depression after being deprived of his game following the hacking of his account. The latter threatened to end his life, before being hospitalized and succumbing to his ill-being. Similar incidents have happened since the inception of the game, pushing many young people to suicide.
A situation that has prompted many Internet users to launch a campaign on social networks, calling on the government to act legally to end the scourge.
Associations and many politicians have also banged their fists on the table to put an end to this addiction and block games that have become dangerous for children and adolescents.
The addiction of children and adolescents to these deadly electronic games had been mentioned some time ago in the precincts of Parliament. A phenomenon which multiplied during the period of confinement and the end of face-to-face teaching. The parliamentarians then called for a proactive intervention by the competent services to prevent the proliferation of these suicidal games among adolescents.
An endless plague
In recent years, the significant rise in the use of video games has posed health problems that are still insufficiently understood.
The scale of this phenomenon (the estimated prevalence is between 1.7 and 10% of the general population) has led the World Health Organization (WHO) to include gambling disorders in the list of mental health problems. in 2018.
Several studies show converging results that highlight common brain activities between substance use disorders and behavioral addictions (i.e., gambling disorders).
Addiction specialists have observed that drug addicts tend to confuse pleasure with happiness when they relate emotional states to their addictive activities.